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Flinto vs framer studio
Flinto vs framer studio







flinto vs framer studio

Easy to share prototypes via the iOS app or movie exports.Create complex and motion explorations very quickly.

flinto vs framer studio flinto vs framer studio

Demonstrating complex interactive elements.The imported elements are then manipulated within Principle to create a wide array​ of interactions. Prototypes are built using screens imported from Sketch or Photoshop. Principle is ideal for prototyping intricate motion design explorations for mobile and/or desktop applications. Though you can create prototypes for web projects, the current focus of Principle is on mobile.

flinto vs framer studio

The flexibility of Principle’s interface allows the user to create complex experiences in very short periods of time. Principle uses a timeline interface giving the designer the flexibility to express experiences using motion. But they’re great for introducing cool new interactions within your app, or for tweaking the timing of an animation.Įxamples of layer-based tools are: Atomic.io, Flinto, Framer Studio, Pixate and our golden choice for the moment PRINCIPLE for Mac. Prototyping a complete app in a tool like this would be crazy, though it would be too much work (you might as well build the real app). In contrast, layer-based tools gives you the freedom to make every asset, interface element, or in other words, layer tappable, swipe-able, draggable… but also animated. Granted, in some of these tools you can have animations or scrollable areas within a page, but you cannot use them to emulate every interaction possible in real native apps. Page-based tools generally also have a choice of different transitions between screens, like fade in, slide in from the right, slide up from below, etc.Įxamples of page-based tools are: Briefs, InVision, Notism, Flinto, Fluid, Mockup.io, Prott, POP, Marvel, Balsamiq, Red Pen and Keynotopia. You tap a button somewhere on one screen to go to another screen. In a page-based tool, you lay out different screens, and then you make hotspots or buttons to connect them together. The majority of tools only let you connect static pages, while only the more complex ones let you animate different objects or layers within a given page.

  • Options for adding animation to page transitions (mobile only).Īll these great features were enough for a while, but the urge to create high-fidelity prototypes for our clients put us in the need of a stronger tool that gives us the chance to not only animate pages but actual single independent layers to achieve amazing user interactions, transitions and animations.
  • Asset management features via web tool or Dropbox-like folder for easy file sharing and editing.
  • Sharing and commenting system for collecting feedback.
  • Quick and intuitive to add screens and create hotspots (drag + drop).
  • Fast - setup account and created first prototype in 10 minutes.
  • It’s always easy to stick with the tools that you already know and manage, but a lot of great new tools are available and worth exploring.Ĭurrently in our company we are all active users of the well-known inVision prototyping tool and it has indeed a lot of Pros: (The horizontal velocity is less than the vertical velocity.When it’s time to build your prototype, the vast landscape of modern prototyping tools can be overwhelming.
  • Horizontal out: the movement starts in the vertical direction and ends in the horizontal direction.
  • (The horizontal velocity is greater than the vertical velocity.)
  • Vertical out: the movement starts in the horizontal direction and ends in the vertical direction.
  • An element can also do arc motion, which usually occurs when the ratio of the element changes.Īrc motion is sometimes vertical out, sometimes horizontal out. When an element moves, the line (track) it draws is called the motion path, which can be a linear motion or an arc motion.Īn element moves linearly by default, and the motion path forms a straight line or diagonal.
  • No-ease/linear: an object that moves at a constant speed.
  • Ease-out: fast at the beginning, slow at the end (commonly used for incoming elements).
  • Ease-in: slow at the beginning, fast at the end (commonly used for outgoing elements).
  • We can easily understand this movement with the help of simple physical knowledge:









    Flinto vs framer studio